About DBIS   | Story archive   | Contact DBIS  | DBIS home

Movie Making: Is it Real or is it Digital?

Computer Scientists Find New Ways To Make Digital Effects

July 1, 2011

Computer science students are finding new ways to make spectacular digital effects that blur the line between animation and reality. To make their high-tech animations, students are challenged with coursework that blends art, computer science, and computer engineering. Some students have gone on to win Oscars for their work.

read the full story...

Science Insider

ABOUT ANIMATION: The term animation refers generally to graphical displays in which a sequence of images with gradual differences results in the same effect as a photographed movie. Computer generated animations are getting more and more common, replacing hand drawn images and other special techniques. There are several ways to generate dynamic changes in computer graphics. Geometric animation is the most complex, and requires changing the geometric elements of a scene dynamically. This is also what most people generally refer to when using the term "animation," evidenced by motion pictures like "Toy Story" and "A Bug's Life."

HOW DO YOU ANIMATE A LIVE ACTOR? Motion capture cuts the costs of computer animation while creating more natural movement. Such systems work by tracking the locations of hundreds of reflective balls attached to a human actor. This permits the actor's movements to be sampled by a camera many times per second. But the digital record is limited to movements and does not include the actual appearance of the actor. They are limited in resolution to several hundred points on a human face.

Video help

Latest stories

  • A Satellite Named Violet and a Student Named Amanda
  • Behind the Scenes with the K-Team
  • Deep Space Discoveries
  • Dogs Fighting Cancer
  • Earthquake! What's Your Risk

More information on this story

To Go Inside This Science: 

Robert Geist, Ph.D.
Professor and Interim Director
School of Computing
Clemson University
rmg@cs.clemson.edu


© 2011 American Institute of Physics