Number 557, September 20, 2001
by Phil Schewe, James Riordon, and Ben Stein
The Greening of North Latitudes
A new study shows that over the past 20 years vegetation in the 40-70
north latitude zone has in general been increasing and that the vegetal
enhancement, as measured from NOAA polar-orbiting satellites, seems
to be correlated with temperature increases, as measured on the ground
at thousands of stations. This region of the Earth has warmed about
0.8 degrees C since the early 1970s. The greening is not uniform around
the world but occurs more in a band across Eurasia and much less in
North America. Scientists at Boston University and the Goddard Space
Flight Center report that the northern Eurasian growing season grew
to be an average of 18 days longer (spring arriving a week earlier,
fall arriving 10 days late) over the period 1981-1999, while the northern
Western Hemisphere season became about 12 days longer. (Zhou et al.,
Journal of Geophysical
Research (Atmospheres), 16 Sept 2001; a press
release contains images and additional information.)
An Anomalous Acoustoelectric Effect
An anomalous acoustoelectric effect has been discovered by a Russia-Poland-Ukraine
collaboration (A.V. Goltsev, Ioffe Physical Technical Institute, St.
Petersburg, goltsev@gav.ioffe.rssi.ru).
When an acoustic wave propagates through an electrically conducting
surface, it can drag electric charge along with it, just as wind drags
autumn leaves along a street. This "acoustic wind" is known
more formally as the acoustoelectric (AE) effect.
Studying the electric current produced by the AE effect can provide
important information on how electrically charged particles interact
with the crystal lattice of a conducting material. Such materials include
"manganites," manganese-based compounds that can exhibit "colossal
magnetoresistance," in which electrical conductivity becomes tremendously
sensitive to external pressure and applied magnetic fields.
Towards these ends, the researchers investigated the AE effect in a
manganite thin film atop a lithium-niobium-oxygen (LNO) substrate. They
observed an unusual effect: sending an acoustic wave in a certain direction
produced a much weaker electric current than expected in that direction.
The researchers discovered why: in addition to the ordinary acoustic
wind, a countervailing wind was flowing in a direction opposite to the
acoustic wave. The countervailing wind arose from the fact that the
substrate was "piezodielectric," in which electric fields
were generated in response to pressure. When the acoustic wave created
an alternating pattern of compression and expansion in the substrate,
the compressed regions produced electric fields pointing in the direction
of the countervailing wind. These fields interacted with the electrons
on the thin film. Since the manganites increase their conductivity dramatically
when compressed, this encouraged a flow of electrons in the countervailing
direction.
While this anomalous AE effect is probably too weak for technological
applications, measuring it could provide a new method for studying the
effects of applied pressure on a conducting material. This could be
useful in those cases when employing conventional methods for those
measurements is difficult, as is the case for thin films or quantum
wells, wires, or dots. (Ilisavskii
et al., Physical Review Letters, 1 October 2001.)
Multiplayer Quantum Games
Played with atoms and photons rather than dice and coins, quantum games
are contests whose outcomes are governed by the unusual logic of the
submicroscopic world. The basic token in a quantum game is a "qubit,"
a bit of data which is stored in an object such as an atomic nucleus.
While a classical coin can only be heads (data value 0) or tails (data
value 1), a qubit can effectively be both heads (0) and tails (1) at
the same time, since the nucleus can be in a combination or superposition
of spin-up (0) and spin-down (1). What's more, one can interlink or
"entangle" qubits held by separate players so that manipulating
one qubit strongly affects the others.
More than a diversion, playing quantum games can reveal new information-processing
tasks (possibly even certain types of financial transactions) that quantum
computers could perform more efficiently than classical computers. Towards
these ends, theorists have been taking traditional games, adapting them
for the quantum realm, and checking if new or better strategies emerge
for winning.
While past quantum games have focused on two players (Update 411),
Oxford researchers (Patrick Hayden, patrick.hayden@qubit.org) have now
identified multiplayer games in which the player's optimal strategy
differs from that of the classical version of the game. The researchers
discovered unique strategies in a three-player quantum version of the
Dilemma game, in which three partners engaged in a venture (such as
getting the best seats at a concert) each decide whether or not to betray
the others in efforts to maximize personal gain.
In the quantum version, the qubits are entangled, then each person
uses his qubit to choose between the following strategies: try for good
seat (0), settle for poor seat (1) or some superposition of the two.
Entanglement actually destroys the incentive for a player to contradict
and thereby betray his opponents and it removes the classical dilemma
entirely. Although quantum games are mostly played on paper at this
point, a Chinese group has just reported the experimental realization
of a quantum Prisoner's Dilemma (Los
Alamos preprint). (Benjamin
and Hayden, Physical Review A, September 2001.)